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1
Информация за средни мотори / Re
« on: October 22, 2020, 04:30:25 PM »
Честно казано не ми се иска да правя реклама, на нито една от нашеските фирми, които се занимават с това, защото само една е коректна, но цените им са пак високи. Толкова високи, че е по-евтино да си купиш от Западна Европа и да си го внесеш. Друг е въпроса, че това изисква известна логистика.

По принцип следя сайтовете за малки обяви и има тук таме по-евтини предложения, но там нямаш никаква гаранция - гаранцията на али експрес и китаеца не е гаранция в пълния смисъл. Например гаранцията в Алито е, че ще ти доставят стоката, ако стоката демек двигателя (bafang в случая) е кофти по някаква причина, трябва ти да го изпратиш към Бафанг за твоя сметка - поне 100$ , демек къмм 170 лв. Т.е от малките обяви, от които също е по-скъпо нямаш никаква гаранция, освен доверие. Ако знаеш човека и си пазарувал от него - супер, но в по-големия случай не е така.

И тук е моя парадоксален опит, по-сигурен двигател е употребявания -  защото можеш да го пробваш докато е още на велосипеда, а ако е цял велосипед, още по-добре. Сега, някой ще кажат, че като веднъж е бил монтиран има навъртяни км, което е меко казано несериозно, сособено ако е под 4-5000 км. Тези двигатели са много, ама много здрави и издръжливи. Купувайки чисто нов, виждаш един механизъм, който по никакъв начин не можеш да тестваш, а можеш да се осланяш единствено на външен вид. И колко му е да сложиш хубав метален капак, който си намерил от някъде върху скапал се мотор....

Друг вариант е да намериш, някой да ти съдейства за вноса на мотора, дето се казва, дай на някой 50 лв отгоре, за да си спокоен. Хе по-евтино от фирма, хем по-бързо (не мога да разбера, това да слагаш в електронния си магазин стока, която те първа ще поръчаш и ще дойде, най-рано след месец - не ти тази стока я нямаш). Нека всеки споделя опит и добър и лош.

2
Classical mods / The Nomads III
« on: January 24, 2019, 01:21:59 PM »
The Nomads III


Download:






3
Класически модове / Номадите III
« on: January 24, 2019, 01:21:09 PM »
Номадите III


Свали:


4
The Nomads / The Nomads - General Information
« on: January 23, 2019, 01:05:28 PM »
The Nomads - General Information



I. New time frame 700AD-2019AD

II.About 59 new nations
1   Aborigenes
2   Arabian Chaliphate
3   Kingdom of Armenia
4   Avarian Khaganate
5   Aquitaine
6   Aton
7   Andora
8   Arta
9   Belur
10   Bugarian Khanate/Principality
11   Bulgarian Tzardom/Republic
12   Cumans
13   Domonia
14   Dregovichi
15   Drevliani
16   Dobrudza Principality
17   East Anglia
18   Epir
19   European Union
20   Franks
21   Great Moravia
22   Gjirokastër
23   Hrelio Voivoda
24   Jerusalem
25   Khazars
26   Kievan Rus
27   Kastriotit
28   Latins
29   Leon
30   Lihtenstein
31   Lombardy
32   League of Lezhe
33   Meath
34   Mercia
35   Momchil voivoda
36   Monaco
37   Muzakaj
38   Nicea
39   Normans
40   Northumbria
41   Picts
42   Philippopolis
43   Saxons
44   Simeon voivoda
45   San Marino
46   Solun
47   Strathclyde
48   Suevi
49   Slavic Tribes
50   Tarnovo
51   Toulouse
52   Valkashin
53   Vidin
54   Vikings
55   Visigoths
56   Vladimir-Suzdal
57   Volga-Bulgaria
58   Wessex
59   Pridnestrovie


III. About 29 new cultures

IV. 73 new events

V. 2 new religions
1 Tangra
2 Early Catholicism

VI. Religion changes
Now even muslim and pagans can send colonists

VII. 27 New Buildings
1.Bunker - 7 levels upgrades for forts
2.Farmlands - 3 Levels upgrades for farmlands
3.Horsestable - new type of manufacture
4.World Trade Center - new type of manufacture
5.Offshore Platform - new type of manufacture
6.Army Laboratory - new type of manufacture
7.Scientific Laboratory - new type of manufacture
8.Building Materials Wharehouse - new type of manufacture
9.Pub - new type of manufacture
10.Lumbermill - new type of manufacture
11.Monument for Peace - reduce "badboy" reputation

+ 8 buildings in province decision menu

VIII.  8 New type of resurces
1. Petrol
2. Gas
3. Wood
4. Stone
5. Steel
6. Chemicals
7. Uranium
8. Horses

IX. Map Changes - 180 New Provinces
For more reffer to List of new provinces

X.Military Changes
1. New Units (about 20)
2. Diffrent Speed for Horses
3. Fortress have bigger garnisons - 1200

XI. New prices of units and tradegoods wich make wars more expensive.

XII. New way for investments
Instead of clicking thousand times on flash buttons to invest money, when you gather more then 71000 gold you can invest them with only one click, by country
decision menu.

XIII. New loading screens (optional)

XVI. New map style
Handdrawn maps by Strannik but addopted for weaker computers

5
The Golden Age / The Golden Age
« on: January 23, 2019, 12:52:43 PM »
The Golden Age

List of changes since The Golden Age:

I. Economical:
1. Trade Bonuses:
a) Trade bonuses when holding Bosphorous
b) Trade bonuses when holding Gibraltar
c) Trade posts on the Silk road
d) System which monitors important resources:
-Grain
-Rice - new resource
-Corn - new resource
-Iron
-Steel
-Wood
-Stone
-Naval Supplies
-Horses
-Oil products.
When some of resources above is not egnough there are severe penantlies, when there are plenty of resources there is bonus.

2. Inflation - in order to simulate inflation because of too huge gold reserves (too much money) there are penantlies from 20 000 dennars above.


II. Military:
1. Military traditon:
а) Military tradition when bugarian country holds province of Fanagoria.
b) Military tradition when nomadic state holds province of Altai

2. Penaltlies related too cavalry/infantry ratios:
Penantlies for too big cavalry:
90-100%
80-90%
70-80%
60-70%
50-60%
40-50%
30-50%
They are not applied to nomadic states.

Settled civilizations could maintance up to 60 % infantry, 30 % cavalry and 10 % artilery without penantlies.

Nomadic states could maintance up to 30 % infantry, however penantlies are much bigger.

3. Discipline Bonus:
а) Discipline Bonus when holding povince of Sparta.

4. In the mod are included hiden buildings which act as defending bonuses for the province castle. There are very hard terrain, hard terrain and not easy for passing terrains gaiving bonuses to defenders. Also there is one new building - military camp, whch had garnion of 500 soldiers.


III. Religious:
There are several new religions:
-) Coptic Orthodox church
-) Nestorianism
-) Zoroastrianism
-) Australian Pagan Believes
-) American Indians religion
-) Greco Roman Phanteon
-) Egyptian Phanteon
-) Tracian Orpism
-) German Phanteon
-) Celtic Phanteon
-) Slavic Phanteon


IV. Poolitical:
1. Ranking of countries - most heavy elemnts of which are number of provinces, number of soldiers, number of ships, profit, how many center of trades is holding the current country, manpower. There is 9 levels:
а) Miniature Power
b) Minor Power
c) Medium Power
d) Local Power
e) Regional Power
f) Major Power
g) Great Power
h) World Power
i) Giantic Power

2. Prestige Bonuses:
а) Prestige bonus when orthodox country holds Hollywood (Aton)
b) Prestige bonus when non-catholic country holds Vatican
c) Prestige bonus when catholic country holds Vatican
d) Prestige bonus when non-muslim country holds Mecca
f) Prestige bonus when muslim country holds Mecca.
g) Prestige bonus when christian, muslim or jewish country holds Jerusalem

3. Bonuses for Nomadic states:
а) Nomadic countries will get an instant core in provinces which they control . As well they'll get military camp in the province.
b) Nomadic countries will lost their cores and military campes in provinces which they no longer control.
c) Noadic countires will gain + 2 military traiton every month.
d) Nomadic countries will gain +0.5 diplomats each month.
e) Infamity of nomadic countries will reduce each month.

4. Bonuses for Barbarian countries:
а) Barbarian countries will gain instant core and military camp in each provinces which they control.
b) Barbarian countries will lost their cores and military campes in any provinces which they don't control.


V. Technology:
New time frame from - 5AD - 2100 AD


VI. Social changes:
1.Slower rate of grown of population

2.Bonuses for settled own civilizations and chinese countries


VII Map Changes:
1. The Pelopones peninsula is with new coast

2. Island of Cephalonia

3. There are new islands on Croatian coast, Mediterranean near Italian coast, near North African coast and several new islands around Arabian peninsula.

4. About 103 new provinces were added since The Wolves. There are huge changes on Chinese coast, South and Central America and in the Atlantic Ocean.


VIII. Other Changes:
The Wolves 2 (Sendy version) is compatible to 4.1b version of Heir of The Throne.


IX. About 100 new countries since The Wolves.


X. And many more changes, which I can't recall in this very moment.

XI. New look for the map - stand alone version of the mod will include mods which change map appearance:

1. Hand Drawn Maps by strannik - with some changes in the mountains, hills and farms visual appearance. This alter version of HDD is called - Pergament.

2. Theatrum Orbis Terrarum 4 style.

3. Under default look of The Wolves 2 (Sendy version) inspite of vanilla visual style you'll see the alter version of Renaissance mod visual style. As well I've imported from Renaissance history of North and South American tribes, and Japan in period of civil wars (thank you Elryck!).


Special thanks to people in the team:
terry77 for writing rulers of several countries
kala07 for testing the first stages of The Wolves 2 (Sendy version)
impress for joining testing team
Todor Bekirski for joining testing team
Rosen Vidkov Mitrevich - the advisor

and the person without which help I wouldn't keep going on this project - bnick - tester and writer of rulers.

bratignat - myself - leader of the project, design, codding and altering.

Special thanks to Elryck who teached me how to alter the maps, who gave me the permision to takes modules from his own mod.

6
Steppe Wolf / Steppe Wolf (Airotciv) - General Information
« on: January 23, 2019, 12:47:24 PM »
Steppe Wolf  - General Information
Based on: Divine Winds 5.0 patch for EU III
Map:Victoria II with a lot of amendments
Time frame of the mod: 5 A.D.~2010 A.D.
Integrated mini mods:
- Black Plague;
- Distance mod;
New fractions:
- Kurdistan;
- Gambia;
- Guinea-Bissau;
- Lesoto;
- Swazilend;
- Micronesia;
- Coocks islands;
- Tonga.

Overview:
The extended time frame of the mod means many minor changes on the base of the original Divine Wind patch (DW),as for the resources (imported from Eastern Tales:The Hurricane mod), as for the technologies and history of the countries and fractions. The new nomad system introduced since this patch (and existing as other form much earlier in the Sky Wolf) was influenced by the government type of the countries - something which we changed. Now it will depend on the technology group (nomadic, barbarian, native americans, aborigenes), but could be changed if you have neighbour from latin, eastern or muslim technology group and you have sufficient funds and technology achievements.

7
Eastern Tales / Eastern Tales: The Hurricane
« on: January 23, 2019, 12:41:53 PM »
Eastern Tales: The Hurricane

Eastern Tales: The Hurricane is mod for Europa Universalis III: Heir to the Throne and based on The Golden Age mod. It covers the time period from 5 A.D. to 2100 A.D., but many systems from "The Golden Age" were deleted (balance resource system, trade system). Settled-down system, classification of countries and army size systems remain with several amendments. The mod also includes elements of other mods, including Rising Nations 7, Renaissance 3 and the mini-automation mod.

Main changes since The Golden Age:

a) Vanilla map was reintroduced in the mod. As well you will find Renaissance 3 map, HDM by Strannik, with some amendments and TOT map;
b) Special abilities are added for much of the country groups (different cultures will gain advantages and disadvantages specific only for this culture group);
c) "Trade system" is removed (the event system);
d) "Resource balance system" is removed (the event system);
e) Major events bugs were fixed;
f) Rewritten history of Middle East;
g) Fort system is synchronized with vanilla (garnisson size 1000);
h) New Bulgarian mission was added;
i) Several country names fixed;
j) Flags of 10-15 China countries were fixed;
k) Now building are a lot more balanced. As much military building you have as lower will be your military maintenance;
l) Hordes casus beli were amended not to happen to specific type of governments, but only to Nomadic technology group;
m) About 100 new events and even more fixed;
n) About 30 provinces with fixed history;
o) 6 triggered modifiers fixed;

Main Features:

The settled down system
apply one of the 3 settle statuses: nomadic, barbarian and settled down civilization. The nomadic states gains core immediately (a month after they get the control over the province), but as well they lost cores again for a month. Nomadic states have another big advantage - they can afford to maintain huge cavalry without penalties. However there are penalties if they maintain huge infantry. Here huge means related to other types of armies. Other penalty is slower technological advancement.

Barbarian states as Nomadic gain and lost cores for month. They could maintain huge infantry, but their cavalry units are weaker then Nomadic one. Their technology advancement is a bit faster then the Nomadic one, and are better in trading.

Settled down civilizations - they have weaker cavalry units and huge penalties in case their cavalry is more then 30 % of their hole army. On the other side their economics and trade chance are a lot better. Their technology advancement is in times faster then nomadic and barbarian (except for the land technology penalties).

Classification of the countries is new system the idea for which came from MM forum when it was mentioned that in future version of that mod there will be such system. The first idea for classification where that classification could be synchronized with some imperial system (as HRE), and most powerful countries would be able to form empires. However simulating another parallel empire system wasn't successful. So the classification system define each country in one of 10 levels. Each levels gave certain bonuses and penalties and this feature is synchronized with trading and settled down systems.


Economic
Trade Bonuses:

a) Trade bonuses when holding Bosphorus (when hold Constantinopol, Chrysopolis, Galiopoli and Biga);
b) Trade bonuses when holding Gibraltar (when hold Gibraltar and Tangeries);
c) Trade posts on the Silk road;

Inflation:
Inflation in order to simulate inflation because of too huge gold reserves (too much money) there are penalties from 20 000 dennars above.

Military:
Military tradition:

а) Military tradition when Bulgarian country holds province of Fanagoria;
b) Military tradition when nomadic state holds province of Altai;
c) Penalties related to cavalry/infantry ratios:

Penalties for too big cavalry: 90-100% 80-90% 70-80% 60-70% 50-60% 40-50% 30-50% They are not applied to nomadic states.
Settled civilizations could maintenance up to 60 % infantry, 30 % cavalry and 10 % artillery without penalties.
Nomadic states could maintenance up to 30 % infantry, however penalties are much bigger.

Discipline Bonus:

a) Discipline bonus when holding province of Sparta.


Buildings:
In the mod are included hidden buildings which act as defending bonuses for the province castle. There are very hard terrain, hard terrain and not easy for passing terrains giving bonuses to defenders. Also there is one new building - military camp, which had garnisson of 1000 soldiers.

As well from now on some of military buildings as realignment camp, forts, weapon manufactory and horse stable would decrease military maintenance with very small levels. So if you build in your great empire many of these buildings then you will start to fill the difference. Otherwise if you are not going to develop your state it will be expensive for you to maintain bigger army.


Religious:

There are several new religions:
a) Coptic Orthodox church;
b) Nestorianism;
c) Zoroastrianism;
d) Australian Pagan Believes;
e) American Indians religion;
f) Greco-Roman Pantheon;
g) Egyptian Pantheon;
h) Thracian Orphism;
i) German Pantheon;
j) Celtic Pantheon;
k) Slavic Pantheon;


Political:
Ranking of countries

Most heavy elements which are influencing the classification are: number of provinces, number of soldiers, number of ships, profit, how many center of trades is holding the current country, manpower. There are 9 levels:

Gnome State
Minor State
Medium State
Local Power
Medium Power
Major Power
Great Power
World Power
Giantic Power


Prestige Bonuses

а) Prestige bonus when orthodox country holds Hollywood (Aton);
b) Prestige bonus when non-catholic country holds Vatican;
c) Prestige bonus when catholic country holds Vatican;
d) Prestige bonus when non muslim country holds Mecca;
f) Prestige bonus when muslim country holds Mecca;
g) Prestige bonus when christian, muslim or jewish country holds Jerusalem;


Bonuses for Nomadic states:

а) Nomadic countries will get an instant core in provinces which they control . As well they'll get military camp in the province;
b) Nomadic countries will lost their cores and military camps in provinces which they no longer control;
c) Nomadic countries will gain + 2 military tradition each month;
d) Nomadic countries will gain +0.5 diplomats each month;
e) Infamity of nomadic countries will reduce each month;


Bonuses for Barbarian countries:

а) Barbarian countries will gain instant core and military camp in each provinces which they control;
b) Barbarian countries will lost their cores and military campes in any provinces which they don't control;


Technology:
Time frame from - 5 AD - 2100 AD



Social changes:
a) Slower rate of grown of population;
b) Bonuses for settled down civilizations and Chinese countries;


Other Changes:

"Eastern Tales: The Hurricane" is compatible to 4.1b version of Heir to The Throne (from December).


Look of the map:
Hand Drawn Maps by strannik - with some changes in the mountains, hills and farms visual appearance. This alter version of HDD is called - Pergament.
Theatrum Orbis Terrarum 4 style.
Alter version of Renaissance 3 mod visual style. As well I've imported from Renaissance 3 history of North and South American tribes, and Japan in period of civil wars.

Modders:

* bratignat

* Todor Bekirski- Toso

* Paradoxfan Turkish Team

8
Eastern Tales / Eastern Tales - General Information
« on: January 23, 2019, 12:07:58 PM »
Eastern Tales - General Information

* Size: 345 MB
* Period: 5 AD - 2100 A.D.

* Loading screens
* Changes since "Sky Wolf":
^ "Trade system" is removed;
^ "Resource balance system" is removed;
^ Major events bugs were fixed;
^ Rewritten history of Middle East;

Modders:

* bratignat

* Todor Bekirski- Toso

* Paradoxfan Turkish Team

9
Vi Et Armis / Vi Et Armis Under Linux Distributions
« on: January 16, 2019, 04:40:54 PM »
Since the ideas between Vi Et Armis and previous mods is sharing I find many similarities with Linux Os . Today I'm writing about using Vi Et Armis and the previous Vitosha Studio mods under Ubuntu and Mint Distros. Hardware requirements won't be cover in this post, due to the fact that Vi Et Armis is mod based on game created in 2008 and we would suppose that you cover them.

Since you are using Ubuntu or Mint system let's begin with the base.

1. Installation of Wine emulator:
Open terminal and type:

If your system is 64 bit, enable 32 bit architecture (if you haven't already):
Code: [Select]
sudo dpkg --add-architecture i386
Add the repository:
Code: [Select]
wget -nc https://dl.winehq.org/wine-builds/Release.key
sudo apt-key add Release.key

A) On Linux 17.x, the last line should be the following:
Code: [Select]
sudo apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ trusty main'B) On Linux 18.x, the last line should be the following:
Code: [Select]
sudo apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ xenial main'B) On Linux 19.x, the last line should be the following:
Code: [Select]
sudo apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ bionic main'
Code: [Select]
sudo apt-get update
Code: [Select]
sudo apt-get install --install-recommends winehq-stable
After completing this step you will have the stable version of Wine. Once the installation finishes, run wine, so that it will configure on its first run.

Next you should run your Vi Et Armis game - on first run Wine will ask you weather to install mono - you should install it. Afterwards the game will load and crash. This is normal - you haven't install directX yet! You can download it from here

Once DirectX is installed - you are ready to use the game.


10
For all of you that don't have self discipline:

Press [~] or [Alt]+21 on Numpad while playing to access the console, the following codes are case sensitive:

die native - Natives are now attacking
pirate - Pirates now roam
cash - Now we have cash!
stability - Stability for the people!
prestige - Glory to us!
spy - Spies added!
diplomat - Diplomats added!
missionary - Missionaries added!
merchant - Merchants added!
colonist - Colonists added!
fow on - Fog Of War turned on
fow off - Fog Of War turned off
discover <Province> - Province discovered
undiscover <Province> - Province undiscovered
revolt <Province> - Start revolt
invest <tech> <amount> - Invest # cash in desired tech

Tech List:
invest land_tech 999999, it is aplicable for all other types of technologies.

advisor_arrived_tech - Cash invested in advisory
land_tech - Cash invested in and technology
country_morale_tech - Cash invested in country morale
current_tech - Cash invested in curren technology
government_tech - Cash invested in government technology
ledger_goverment_tech - Cash invested in ledger government
ledger_naval_tech - Cash invested in ledger naval
ledger_production_tech - Cash invested in ledger production
naval_tech - Cash invested in naval technology
production_tech - Cash invested in production technology
trade_tech - Cash invested in trade technology

fullscreen - Window mode on/off
morehumans -

heir = [country tag]
kill_heir = [country tag]
heir_succeeds = [country tag]
government = [country tag] [FoG]

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